10.1.11 // We want YOU to win the Mystery Box Game Design Challenge!
GeekGirlCon’s Mystery Box Game Design Challenge is an opportunity for you to learn from the top industry pros and have a little fun while doing it. This workshop is aimed at ages 12-19 and college students interested in game design, but the workshop is open to everyone (male or female!). To register, email Gaming Coordinator, Lani Blazier at firstname.lastname@example.org with your name and a few sentences about why you want to participate. Please include “Workshop Registration” in the subject line.
Space is limited (only 16 seats available). Register now to secure your spot! Workshop begins at 9:30 a.m. on Saturday, October 8th. Purchase of a pass to GeekGirlCon is required for participation.
Here’s how it works:
- You and your design team get a box of mystery game parts.
- An industry mentor shows your team the ropes to create game concepts, prototypes, and design.
- Creativity abounds.
- Your team’s game goes on display in the game room for a popular vote to choose a winner.
- Return to the Game Room on Sunday at 4:30 p.m. to find out if you won and collect your prize.
Baxter has been in the Games and Digital Media industry for more than 12 years in a variety of roles including: executive, producer, and creative director. He is currently VP of Product & Creative and co-founder at Vivity Labs, a Vancouver-based developer of mobile, web, and social games. Baxter is also the President and Founder of Gnosis Games, an independent games studio that developed multiple #1 games. At Threewave Software, he led the Casual Games division and was also producer of multiple titles for the Xbox360 and PS3, working closely with top clients including: Disney, EA, MTV/Viacom, RealArcade, Shockwave, and Big Fish Games.
Chung received undergraduate degrees in Computer Science, Mathematics (Applied Analysis), and Dance from Penn State University in 2006 before achieving a Masters of Entertainment Technology from the ETC at Carnegie Mellon University in 2008. She has designed games for 2K Marin, 343 Industries (Microsoft Studios) and is currently a game designer at Bungie Studios.
Kalman has been a gamer since she first played Dark Castle on her family Macintosh Plus. A regular player of music and fighting games, she grew up playing anything she could get her hands on. As a young adult, she was able to learn lots about software development through the lens of a tester. Later on, she lef the testing effort for the Unity game engine. For the past year, she has been an independent game designer/programmer based out of Seattle working on the original music puzzle game “Sen” as a director at Studio Organik.
Pearson is a Video Game Designer who has worked on the Metroid Prime Series as well as Donkey Kong Country Returns. He is currently hard at work on Halo 4 at 343 industries.
Don’t miss this opportunity! To register, email Gaming Coordinator, Lani Blazier at email@example.com with your name and a few sentences about why you want to participate. Please include “Workshop Registration” in the subject line.